How to use this site

Getting started

  1. Find your save: press Win + R, paste %USERPROFILE%\AppData\LocalLow\ION LANDS\Nivalis Nights\ and press Enter.
  2. Drag the .sav file anywhere onto this site, or click Choose a save file on the My Save page.
  3. Check Today under My Save for a quick summary, then open Venues, Menu & prices and Staff for advice.
  4. The site doesn't keep your save. After you've played for a while, just drop in the newer save.

What each page shows

Wiki
Every recipe, ingredient, furniture piece, vendor, district and venue, with numbers taken from the game's data.
People
Everyone in Nivalis: where they are, what they sell, their quests and what raises each relationship.
Quests
Every quest step by step: who gives it, conditions, rewards, choices and how it can fail. Spoilers stay collapsed.
Gameplay
How the game's systems work: ordering, dish satisfaction, review stars, popularity, price caps and renting, with a source for every statement.
Planner
Plan a venue with or without a save. With one: stars by review factor, money per day and the changes worth making first. Without one: a district's customers, a suggested menu and the rules for the rest.
Save file
Load or switch saves, and see what was read from the file.
Today
Average stars, income and popularity for every venue, plus the three changes that win back the most stars.
Venues
Where each venue's stars go, factor by factor, and the meals and rating the next level needs.
Menu & prices
Each group's 0-100 score for every dish, who orders what under the 30-point rule, and suggested prices and menus.
Staff
Serving and cooking levels, suggested roles and shifts against hourly customer traffic, and who you can hire nearby.
Outlook
Daytime weather and market prices for the coming days, and which dishes on your menu they hit.

Privacy

Your save is read right here in your browser and never uploaded. There are no accounts. Page views are counted with Vercel Web Analytics, served from this site's own domain, with no cookies. Fonts are self-hosted and nothing loads from third-party servers. Feedback you send through the form is saved as an issue in a private GitHub repository. The Privacy policy lists everything the site keeps in your browser and what the feedback form sends.

What a save can't tell us

Some numbers only exist while the game is running: popularity, taste satisfaction, equipment and hourly customer traffic. They are left out. Satisfaction and stars are recalculated with the formulas from the game code.

How the game works (from the game code)

How customer satisfaction is calculated

Satisfaction = 0.9 × (value weight × value + rarity weight × rarity + price weight × price factor) + 0.1 for each local favorite tag the dish has

  • Value = calories ÷ price, so cheaper is better (bargain-minded groups care more)
  • Rarity = the ingredients' rarity added up (rarity-minded groups care a lot)
  • Price factor: 0.5–1 while the price fits the customer's daily budget, 0 as soon as it goes over
  • Dish tags = all of its ingredients' tags; swapping ingredients can add a local favorite

How customers pick a venue and a dish

  • They pick a venue at random, weighted by its popularity with their group. Distance barely matters.
  • Inside, they pick at random among the dishes and drinks that are in stock and less than 30 points below the best item on the menu. Items further behind are never ordered by that group.
  • If the pick is a dish, there's an 80% chance they also add a drink from the same shortlist. If a drink is the best item for a group, some of its customers order only that drink.

Review stars (level-ups use the average)

Stars = 0.5 × (2.5 × taste satisfaction + 1.5 × meal quality + 1 × freshness) + service quality + 0.75 × cleanliness + 0.75 × comfort − 0.75 × rain/snow discomfort. If some items in the order never arrive, the review loses a random 0.5-1 star. If nothing arrives at all, the dish part and service count as 0, so the review ends at 1 star. A customer whose order was never taken gives only 0.6-2 stars. Each review is then rounded to a whole number of stars from 1 to 5 (randomly, by the fraction), so the average stays the same.

Venue popularity

Popularity = (0.6 × best item's satisfaction² + 0.3 × review score² + 0.1 × menu variety + 0.01 × level + 0.1 × venue comfort) × story factor. Review score = 0.5 + confidence × (average stars − 3) ÷ 4. Variety counts ×1.3 when the menu has both meals and drinks. Venue comfort here is the average comfort ÷ 3 of the placed furniture with comfort 1 or more, not the comfort in reviews. The story factor is 1 unless story choices raised or lowered it.

Unofficial fan-made tool, not affiliated with ION LANDS. Game data and images © ION LANDS.