Calling Cale Wyer

1 achievement point
Given by Cale Wyer

Help out Cale Wyer.

How to start

Starts after a conversation with Cale Wyer (Cale Comes to the Noodle Stand)
Clues· day ≥ day 6· tutorial step 1 done
Dialogue9 decisions spoilers
Talk to Cale Wyer (Cale is enraged about the corps)
Clues· day ≥ day 6· tutorial step 1 done

Quest chain

Walkthrough7 steps · 8 conversations spoilers
  1. Meet Cale in Lowtown
    Hear what Cale Wyer has to say.
    Talk to Cale Wyer (Cale is enraged about the corps)
    DialogueCan start the quest6 decisions spoilers
  2. Hungry Mouths
    Offer Cale a meal on the house.
    Talk to Cale Wyer (Hungry Mouths)
    Dialogue2 decisions spoilers
  3. Rendezvous
    Meet Cale in Sky High Gardens.
    Talk to Cale Wyer (Rendezvous)
    Dialogue8 decisions spoilers
  4. Make a Reservation on Calypso Island
    Get Cale a reservation on Calypso Island
    Talk to Finn Amano (Make the Reservation Finn)
    Dialogue1 decision spoilers
  5. Make a Reservation on Calypso Island
    Get Cale a reservation on Calypso Island
    Talk to Sage Hullen (Make the Reservation Sage)
    Dialogue2 decisions spoilers
  6. Invite Cale for Dinner
    Tell Cale about the Reservation on Calypso Island.
    Talk to Cale Wyer (Tell Cale about the Reservation)
    Dialogue3 decisions spoilers
  7. Dinner for Two
    Have a dinner with Cale.
    Talk to Cale Wyer (Have Dinner with Cale)
    Dialogue2 decisions spoilers

Other conversations

Can finish the questAva, Cale Wyer · «You Have a Caller» · 3 decisions spoilers
Rewards spoilers
Possible rewardsReservation Chip ×1recipe Trout with Garlic Lemon Butter Herb SauceCale Wyer Friendship +3Cale Wyer Romance +5

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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