Crime Scene Decorator

one chance 1 achievement point
Given by Rollo

Rollo has a special decorating task for you.

How to start

One chance: some answers in the conversation that offers this quest end it without starting the quest. That conversation does not come back and nothing after it starts the quest, so turning the offer down loses it. Based on the game data; not confirmed in play. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Talk to Rollo (Rollo has a job for you)
Clues· night mode· has met Rollo or has met Sanderson
On some paths
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.
· Aseptic quest: had final conversation with gamova
Dialogue8 decisions spoilers
Walkthrough3 steps · 1 conversation spoilers
  1. Help Decorate Rollo's Apartment
    Rollo is looking to redecorate. Can you help?
    To complete· staging job for Rollo started
  2. Finish Redecorating Rollo's Apartment
    Time to finish redecorating Rollo's apartment. Leave the apartment when you are done!
    To complete· staging job for Rollo finished· not at apartment
  3. Collect Payment from Rollo during Curfew
    Time for Rollo to pay you for your decorating work.
    Talk to Rollo (Rollo is pleased)
    Clues· night mode· staging job for Rollo finished
    Dialogue1 decision spoilers
Rewards spoilers
Possible rewardsmoney +20,000Rollo Business +1

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

Found a data error?