Dr Fred's Drugs

one chance can fail key choice 1 achievement point

Obtain BioX-50 for Dr Fred.

How to start

One chance: some answers in the conversation that offers this quest end it without starting the quest. That conversation does not come back and nothing after it starts the quest, so turning the offer down loses it. Based on the game data; not confirmed in play. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Talk to Dr Fred Matombo (Meeting Dr Fred)
Clues· not (corporate leaning > 10)
Dialogue7 decisions spoilers

Quest chain

This quest can fail and involves a choice you can't undo. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Walkthrough4 steps · 3 conversations spoilers
  1. Speak to Vik Ryan
    Ask Vik Ryan about BioX-50.
    Talk to Vik Ryan (Black market Drugs)
    Clues· R M Alken wasn't robbed
    DialogueCan fail the quest5 decisions spoilers
  2. Speak to RM Alken
    Ask EMaT RM Alken for BioX-50.
    Talk to R M Alken (Steal Drugs from RM)
    Clues· no Box of BioX-50
    Dialogue7 decisions spoilers
  3. Return to Dr Fred
    Give Dr Fred the good news.
    Talk to Dr Fred Matombo (Dr Fred Thanks)
    Clues· has Box of BioX-50
    Dialogue3 decisions spoilers
  4. Search RM's EMaT Bag
    Search RM's EMaT bag for the BioX-50.
    Interact with RM's EMa T Bag
Rewards spoilers
Possible rewardsBox of BioX-50 ×1recipe Blueberry Avocado SmoothieVik Ryan Business +1R M Alken Friendship +1Dr Fred Matombo Romance +1Dr Fred Matombo Friendship +1
Key choices and quests it may exclude spoilers
Key choices
Faction/morality (corporate leaning)nowcurrent value unknown
Theft/robbery (R M Alken)nowcurrent value unknown
Same choice affectscorporate leaningDeal with a Devil

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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