Finding the Enchiridion
1 achievement pointThe Nivalis Enchiridion was an ancient atlas that unlocked other worlds... so the stories say. Can you find the fragments?
How to start
1 technical condition
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Find a FragmentSearch for a fragment of the Enchiridion.To complete· number of
Enchiridion Fragment ≥ 1 - Give the Fragment to NellieReturn the Fragment to Nellie in exchange for a secret.Talk to Nellie Al-Zahiri (Player finds Enchiridion fragment)Clues· number of
Enchiridion Fragment ≥ 1Dialogue spoilers
- Find more FragmentsSearch for more fragments of the Enchiridion.To complete· number of
Enchiridion Fragment ≥ 3 - Return the Fragments to NellieReturn the fragments to Nellie in exchange for a secret.Talk to Nellie Al-Zahiri (More fragments)Clues· number of
Enchiridion Fragment ≥ 3Dialogue spoilers
- Find the last 3 FragmentsSearch for the last 3 fragments of the Enchiridion.To complete· number of
Enchiridion Fragment ≥ 3 - Give the Fragments to NellieReturn the Fragments to Nellie in exchange for a secret.Talk to Nellie Al-Zahiri (Last fragments)Clues· number of
Enchiridion Fragment ≥ 3Dialogue spoilers
- Search Crogan's ShopNellie said that Crogan was hiding a secret... search his shop to see if she's right.Interact with Antique Train Timetable
- Hand over the FragmentDestroy the final Enchiridion fragment by handing it over to CorpSec.Talk to CorpSec Terminal (Hand over the fragments)
Dialogue spoilers
- Tell NellieReturn to Nellie to share your news.Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· item “rare train timetable”Dialogue spoilers
Other conversations
Can finish the quest spoilers
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
Found a data error?