Garnet. Single Dad. Seeks Love.

can fail 1 achievement point
Given by Garnet

Somewhere inside a loud city is a quiet voice. Can you hear it? Would you listen if you could?

How to start

Talk to Garnet (Garnet is working too hard)
Dialogue5 decisions spoilers
This quest can fail, and a failed quest usually can't be completed any more. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Walkthrough5 steps · 5 conversations spoilers
  1. Take Mila's Interview
    Garnet has asked you to take the interview by his daughter Mila.
    Talk to Mila Kalcifer (Mila Calcifer Interviews you)
    DialogueCan fail the quest22 decisions spoilers
  2. Tell Garnet about the Interview
    Return to Garnet and tell him about how the interview with Mila went.
    Talk to Garnet, Ava (Garnet opens up)
    Dialogue12 decisions spoilers
  3. Tell Garnet about the Interview
    Return to Garnet and tell him about how the interview with Mila went.
    Talk to Garnet (Garnet considers your offer)
    Dialogue6 decisions spoilers
  4. Speak with Mila
    Garnet has asked you to tell Mila that he's going to be late... and that she's a good kid.
    Talk to Mila Kalcifer (Mila Calcifer continues the Interview)
    Dialogue12 decisions spoilers
  5. Check in on Garnet
    See how Garnet is doing.
    Talk to Garnet (Garnet gives his heart - maybe)
    Dialogue7 decisions spoilers
Rewards spoilers
Possible rewardsMila Kalcifer Friendship +3Garnet Friendship +6Garnet Romance +2
Key choices and quests it may exclude spoilers
Failure clues
Relationship gate (Mila Kalcifer)nowcurrent value unknown

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

Found a data error?