Lost Property

one chance can fail 1 achievement point
Given by Hanz Grundown

A guest at the Grundown Ritz has lost a necklace overboard. Find it and return it... or not.

How to start

One chance: some answers in the conversation that offers this quest end it without starting the quest. That conversation does not come back and nothing after it starts the quest, so turning the offer down loses it. Based on the game data; not confirmed in play. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Talk to Hanz Grundown (Hanz Needs Help)
Clues· tutorial step 1 done
On some paths· has Rusty Fishing Rod
Dialogue7 decisions spoilers

Quest chain

This quest can fail, and a failed quest usually can't be completed any more. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Walkthrough3 steps · 1 conversation spoilers
  1. Sail to the Location
    Hanz Grundown gave you a approximate location where the necklace might have been lost. Sail there!
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Hanz Grundown: in necklace area
  2. Fish for Lost Jewelry
    Use your fishing rod to pick up the jewelry from the sea. The boat's scanner will help you find the spot.
    Catch Lost Necklace ×1
  3. Return the Necklace to Hanz
    Will you return the necklace to Hanz?
    Talk to Hanz Grundown (Found Hanz's Necklace)
    Clues
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Hanz Grundown: found necklace
    DialogueCan fail the quest3 decisions spoilers
Rewards spoilers
Possible rewardsmoney +50recipe CroquettesHanz Grundown Business +2Hanz Grundown Friendship +1

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

Found a data error?