Ma Gomba's Mushrooms
choice to start: 2 chances can fail 1 achievement pointMa Gomba thinks mushrooms hold wisdom. Find out if she is right.
How to start
Dialogue spoilers
Dialogue spoilers
Walkthrough spoilers
- Return to Ma GombaHead back to Ma Gomba.Talk to Ma Gomba (Ma Gomba More Mushrooms)
DialogueCan fail the quest spoilers
- Grow Enoki MushroomsGrow a batch of Ma Gomba's "special" Enoki mushrooms.Harvest
Enoki Mushroom ×1 - Talk to Ma GombaPay Ma Gomba another visit.Talk to Ma Gomba (Ma Gomba Third Meeting)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Ma Gomba: first grow mission completeDialogueCan finish the quest spoilers
- Grow MorelsGrow some of Ma Gomba's special Morels.Harvest
Ma Gomba's Morels ×1 - Hear Ma Gomba's OfferMa Gomba has an offer for you.Talk to Ma Gomba (Ma Gomba wants Poison)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Ma Gomba: second grow mission completeDialogueCan finish the quest spoilers
- Trash the Mystery SporesThrow Ma Gomba's weird mushroom spores in a trash chute.Interact with Trash Chute Meridian
- Grow Ma Gomba's MushroomsGrow Ma Gomba's strange mushroom spores for a reward.Harvest
Magic Mushroom ×1 - Speak to Ma GombaGo back to Ma Gomba.Talk to Ma Gomba (Ma Gomba is angry)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Ma Gomba: poison quest failedDialogue spoilers
- Speak to Ma GombaReturn to Ma Gomba for your reward.Talk to Ma Gomba (Well done from Ma Gomba)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Ma Gomba: poison quest completeDialogue spoilers
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
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