Memories

1 achievement point
Given by Miso Baron

The Miso Baron has lost his memories in a botched CBI procedure. Can you help him get his memories back?

How to start

Starts after a conversation with Miso Baron (Miso Baron - First Meeting)
Clues· tutorial step 1 done
Dialogue10 decisions spoilers

Quest chain

Walkthrough4 steps · 3 conversations spoilers
  1. Find out more about CBIs
    Try to find out more about Criminal Behavioral Implants.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · JR Amiga: learned about cb is
  2. Return to the Miso Baron
    Ava implies that JR Amiga knows more than she's letting on and suggests talking to The Miso Baron.
    Talk to Miso Baron (The player Returns to TMB)
    Dialogue5 decisions spoilers
  3. Ask JR Amiga about her CBIs
    Ask JR Amiga about her CBIs (Criminal Behavioral Implants).
    Talk to JR Amiga (Return to JR Amiga)
    Dialogue5 decisions spoilers
  4. Return to the Miso Baron with your findings
    Have another chat with the Miso Baron about his memories.
    Talk to Miso Baron (The player Returns to TMB)
    Dialogue5 decisions spoilers
Rewards spoilers
Possible rewardsrecipe Grandma's CakeMiso Baron Romance +2Miso Baron Friendship +6Miso Baron Business +1JR Amiga Business +1JR Amiga Friendship +1

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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