Naming Rights

1 achievement point
Given by Taylor Hernz

The salty sea captain Taylor Hernz wants to commandeer the naming rights to a Nivalis landmark. Help him mark his place in history.

How to start

Talk to Taylor Hernz (Salty)
Dialogue8 decisions spoilers
Walkthrough6 steps · 4 conversations spoilers
  1. Talk to Reena 'The Radiance' Coda
    Talk to Reena ‘The Radiance’ Coda (Radiating Tales)
    Dialogue7 decisions spoilers
  2. Talk to Finlay Basin
    Talk to Finlay Basin (Cult of the ORS)
    Dialogue5 decisions spoilers
  3. Talk to Roxi Fynx
    Talk to Roxi Fynx (Sponsoring Piracy)
    Dialogue5 decisions spoilers
  4. Tell Taylor You Spread the Word
    Tell Taylor you tried to get his name out into the world.
    Talk to Taylor Hernz (Tell Taylor You Spread the Word)
    Clues
    3 technical conditions
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Taylor Hernz: reena done· Taylor Hernz: finlay done· Taylor Hernz: roxy done
    Dialogue5 decisions spoilers
  5. Wait and See What Words Are Spread
    Keep an eye out for Taylor's name becoming famous.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Taylor Hernz: time to wait
  6. Talk to Taylor About the Article
    Go back to Taylor and talk to him about the article.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Taylor Hernz: thatsawrap
Rewards spoilers
Possible rewardsReena ‘The Radiance’ Coda Romance +1

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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