Neon Sellout

can fail key choice 1 achievement point
Given by Mertie Batt

Mertie needs customers and you need gossip. Convince a few people to buy a bit of neon.

How to start

Talk to Mertie Batt (Mertie has a Clue)
Clues· Mertie Batt is alive· tutorial step 1 done
Dialogue3 decisions spoilers

Quest chain

This quest can fail and involves a choice you can't undo. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Walkthrough5 steps · 5 conversations spoilers
  1. Sell Neon to Quince
    Talk to Quince Crogan (Sell Neon to Quince)
    Clues· Quince Crogan is alive
    Dialogue2 decisions spoilers
  2. Sell Neon to Harmony
    Talk to Harmony (Sell Neon to Harmony)
    Dialogue3 decisions spoilers
  3. Sell Neon to Danny
    Talk to Danny Danetti (Sell Neon to Danny)
    DialogueCan fail the quest4 decisions spoilers
  4. Return to Mertie
    Return to Mertie and report on your neon sales adventure.
    Talk to Mertie Batt (Mertie has Gossip)
    Clues· Mertie Batt is alive
    Dialogue1 decision spoilers
  5. Check in with Mertie
    Talk to Mertie Batt (Check in with Mertie)
    Clues· Mertie Batt is alive
    Dialogue5 decisions spoilers
Rewards spoilers
Possible rewardsQuince Crogan Business +1Harmony Business +1Harmony Friendship +1Danny Danetti Business +1Mertie Batt Friendship +1
Key choices and quests it may exclude spoilers
Key choices
NPC death (Mertie Batt, Quince Crogan)nowcurrent value unknowncurrent value unknown
Same choice affectsQuince CroganFix Rosetta

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

Found a data error?