Radio Waves

1 achievement point
Given by Silas Rhodes

Silas Rhodes works for a telecomm corp, see if he knows anything the feeds aren't saying.

How to start

Talk to Silas Rhodes (Silas is hungry)
Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.
· Global player knowledge: fuses fixed ≥ 1
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.
· Global player knowledge: saw flickering lights
Dialogue7 decisions spoilers
Walkthrough4 steps · 4 conversations spoilers
  1. Get a Meal From Banor
    Silas is too hungry to help you. You can probably do something about that, considering the business you're in.
    Talk to Banor (Yeah, We Got Extras)
    Dialogue2 decisions spoilers
  2. Bring Silas His Food
    Silas is hungry and we organized some leftovers from our kitchen. Deliver it!
    Talk to Silas Rhodes (Thanks for the Food)
    Dialogue10 decisions spoilers
  3. See if Harmony has Bones for Sale
    Silas needs bone fragments to repair one of the rare relays used on his current job site. Maybe Harmony has some?
    Talk to Harmony (Harmonizing)
    Dialogue7 decisions spoilers
  4. Get the Bones to Silas
    Harmony can get everything. Get the bone fragments to Silas so he can continue.
    Talk to Silas Rhodes (No Bones About It)
    Dialogue6 decisions spoilers
Rewards spoilers
Possible rewardsChow Mein ×1Bone Fragment ×1Silas Rhodes Friendship +1

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

Found a data error?