Seen a Ghost?

1 achievement point
Given by The Ghost

Solve the mystery of the ghost in the LUZ.

How to start

Starts after a conversation with Ava (Was that a Ghost)
Dialogue12 decisions spoilers

Quest chain

Walkthrough7 steps · 6 conversations spoilers
  1. Speak to Nellie
    Speak with historian Nellie Al-Zahiri to find out more about a ghostly apparition in the Sewers.
    Talk to Nellie Al-Zahiri (Speak to Nellie)
    Dialogue7 decisions spoilers
  2. Communicate with the Dead
    Find the ghost and attempt to communicate using the KoreChant Codex.
    Talk to The Ghost, Ava (Ghost Again)
    Dialogue6 decisions spoilers
  3. Ghost in the Gardens
    Visit the Gardens and search for The Ghost.
    Talk to The Ghost, Ava (Ghost in the Gardens)
    Dialogue4 decisions spoilers
  4. The Monk
    Ask a Bicameral Monk for more information about the Church of Bicameral Mentality.
    Talk to Samuel Jaynes (The Monk Speaks)
    Dialogue12 decisions spoilers
  5. Update Nellie
    Update Nellie Al-Zahiri about The Ghost.
    Talk to Nellie Al-Zahiri, Ava (Update Nellie)
    Dialogue8 decisions spoilers
  6. Saint Yulia's Message
    Search for Yulia's ghost and decide how to help her find rest.
    Talk to The Ghost, Ava (Yulia's Last Message)
    Dialogue10 decisions spoilers
  7. Find Yulia a resting place
    Visit the Lowtown Holocropolis and speak to Rosetta, the custodian.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · The Ghost: placed plaque
Rewards spoilers
Possible rewardsKoreChant Codex ×1Samuel Jaynes Friendship +1Nellie Al-Zahiri Business +1

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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