Seen a Ghost?
1 achievement pointSolve the mystery of the ghost in the LUZ.
How to start
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Speak to NellieSpeak with historian Nellie Al-Zahiri to find out more about a ghostly apparition in the Sewers.Talk to Nellie Al-Zahiri (Speak to Nellie)
Dialogue spoilers
- Communicate with the DeadFind the ghost and attempt to communicate using the KoreChant Codex.
Dialogue spoilers
- Ghost in the GardensVisit the Gardens and search for The Ghost.
Dialogue spoilers
- The MonkAsk a Bicameral Monk for more information about the Church of Bicameral Mentality.Talk to Samuel Jaynes (The Monk Speaks)
Dialogue spoilers
- Update NellieUpdate Nellie Al-Zahiri about The Ghost.
Dialogue spoilers
- Saint Yulia's MessageSearch for Yulia's ghost and decide how to help her find rest.
Dialogue spoilers
- Find Yulia a resting placeVisit the Lowtown Holocropolis and speak to Rosetta, the custodian.To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· The Ghost: placed plaque
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
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