Slow Revolution

one chance can fail 1 achievement point
Given by Olive Nek

Revolutions don't happen often in Nivalis, but Olive Nek is leading... something.

How to start

One chance: some answers in the conversation that offers this quest end it without starting the quest. That conversation does not come back and nothing after it starts the quest, so turning the offer down loses it. Based on the game data; not confirmed in play. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Talk to Olive Nek (Olive talks about her manifesto tour)
Dialogue8 decisions spoilers
This quest can fail, and a failed quest usually can't be completed any more. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Walkthrough5 steps · 4 conversations spoilers
  1. Meet Olive Nek at Meridian Market
    Olive Nek has a LOT to say. Hear her out.
    Talk to Olive Nek (Location 1 Meridian Market)
    DialogueCan fail the quest9 decisions spoilers
  2. Olive Nek is lost
    Olive does not know where she is. Help her out.
    Talk to Olive Nek (Secret Location Olive is lost)
    Dialogue6 decisions spoilers
  3. Join Olive Nek at the Hive Mall
    Olive Nek is at Hive Mall. Catch up with her.
    Talk to Olive Nek (Location 2 Hive Mall)
    DialogueCan fail the quest10 decisions spoilers
  4. Last Stop: Helix Monumental
    The last stop of Olive's tour is Helix Monumental. Don't miss it.
    Talk to Olive Nek (Location 3 Helix Monumental)
    Dialogue8 decisions spoilers
  5. Discuss the Tour with Olive
    The tour is done. Time to reflect on all you learned with Olive.
    To complete· Olive Nek's quest stage ≥ 5
Rewards spoilers
Possible rewardsrecipe Pumpkin Juicerecipe Cendolrecipe Brownie MilkshakeOlive Nek Friendship +4

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

This quest can fail in 2 conversations on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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