Suck it and See

one chance 1 achievement point
Given by Ceres Coilson

Ceres has misplaced her husband's Persona Construct. See if you can find it.

How to start

One chance: some answers in the conversation that offers this quest end it without starting the quest. That conversation does not come back and nothing after it starts the quest, so turning the offer down loses it. Based on the game data; not confirmed in play. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Talk to Ceres Coilson (Ceres Intro)
Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.
· Gan Coilson: promised is off
· tutorial step 1 done
On some paths
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.
· Gan Coilson: promised
Dialogue3 decisions spoilers

Quest chain

Walkthrough3 steps · 3 conversations spoilers
  1. Find Gan Coilson
    Check if Gan's Persona Construct is hiding in a vacuum cleaner.
    Talk to Gan Coilson (Finding Gan)
    Dialogue4 decisions spoilers
  2. Return Gan to Ceres
    Deliver Gan to his widow
    Talk to Ceres Coilson (Return Gan)
    Dialogue1 decision spoilers
  3. Tell Ceres You Didn't Find Gan
    Lie to Ceres about Gan's whereabouts.
    Talk to Ceres Coilson (Hide Gan)
    Dialogue1 decision spoilers
Rewards spoilers
Possible rewardsrecipe Bacon Bloody Maryrecipe Sweet WaffleGan Coilson Friendship +1

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

Found a data error?