The Aseptic

1 achievement point
Given by AvaWhere: Docks

News of a prolific serial killer targeting the city's most impoverished citizens is circulating fast. Track down The Aseptic before The Aseptic finds you.

How to start

Talk to Gamova (Gamova Call 2)
Clues· not at Docks· day ≥ day 4· evening
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.
· Aseptic quest: activate posters
Dialogue2 decisions spoilers

Quest chain

Walkthrough21 steps · 15 conversations spoilers
  1. Visit The Crime Scene
    It is probably wise to do as the hacker has asked. Visit the Aseptic Crime Scene.
    Talk to Rheno (Rheno 1)
    Dialogue12 decisions spoilers
  2. Listen to The Audio-Log
    Listen to the Audio Log Rheno gave you.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Aseptic quest: listen to audio log1
  3. Await Further Instructions
    Wait to see what Gamova might want next.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Aseptic quest: gamov calls about crime scene1
  4. Visit The Second Crime Scene
    Gamova would like you to visit another 'Aseptic Adjacent Environment'.
    Talk to Rheno (Go to Stacks Murder Scene)
    Dialogue3 decisions spoilers
  5. Find Steven McFellow
    Sounds like McFellow might have more information on the Crusty Punks. Maybe try the Metro Hub.
    Talk to Steven McFellow (Find Steven McFellow)
    Dialogue10 decisions spoilers
  6. Visit Steven McFellow
    Looks like the item at the crime scene is addressed to a 'McFellow: Transport Hub' Seems like a good place to look.
    Talk to Steven McFellow (Visit Steven McFellow at the Metro Hub)
    Dialogue13 decisions spoilers
  7. Find The NATA-log
    McFellow said his contact was a no-show. Head to the Stacks to find out what has held them up.
    Talk to Rheno (Go to Crogan's Apartment)
    Dialogue2 decisions spoilers
  8. Await further instructions
    Wait to see what Gamova wants next.
    Talk to Gamova (Gamova Call 4)
    Dialogue2 decisions spoilers
  9. Deliver The NATA-Log
    Looks like Rheno found the NATA-Log. Return it to McFellow.
    Talk to Steven McFellow (Return to Steven McFellow)
    Dialogue8 decisions spoilers
  10. Find Huckstash
    See what Huckstash has to say. Be careful.
    Talk to Huckstash (Visit Huckstash 1)
    Dialogue7 decisions spoilers
  11. Deliver Huckstash's Letter
    Huckstash asked you to deliver a letter to DeeDee.
    Talk to DeeDee (Visit DeeDee)
  12. Find DeeDee
    It sounds like DeeDee might have seen the Aseptic. Go find out what she knows.
    Talk to DeeDee (Visit DeeDee)
    Dialogue13 decisions spoilers
  13. Return to Huckstash with DeeDee's Reply
    Time to find Huckstash and deliver DeeDee's reply.
    Talk to Huckstash (Visit Huckstash 2)
    Dialogue8 decisions spoilers
  14. Wait for Gamova to make contact
    Tell Gamova what you know... or don't?
    Talk to Gamova, Ava (Gamova Call 5)
    Clues· not at Central Canyon
    Dialogue1 decision spoilers
  15. Visit the next Aseptic Crime Scene
    Gamova thinks we might know the most recent Aseptic victim. Go see who it is.
    Talk to Rheno (Mertie Batt Crime Scene)
    Dialogue6 decisions spoilers
  16. Await Further Instructions From Gamova
    See what Gamova has in store for you next.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Aseptic quest: fired by gamov
  17. Enjoy Your Freedom
    Looks like Gamova is done with you. Enjoy the post-Gamova lifestyle!
    Talk to Gamova (Visit Aseptic Apartment 1)
    Clues
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Global player knowledge: home spawning1 is off
    Dialogue11 decisions spoilers
  18. Find Out What Ava Knows
    Looks like Ava might know more than she's letting on.
    Talk to Gamova, Ava (Ava Aspetic 10)
    Dialogue9 decisions spoilers
  19. Meet Gamova at the Suspect's Address
    Ava has given you a possible location for the Aseptic. Meet Gamova there.
    Talk to Gamova (Visit Rheno's Apartment)
    Clues· not at apartment
    Dialogue2 decisions spoilers
  20. Explore The Apartment
    Take a look around Rheno's apartment.
    Interact with Rheno's Computer
  21. Speak to Gamova
    See what Gamova has to say now.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Aseptic quest: had final conversation with gamova
Rewards spoilers
Possible rewardsAseptic Victim Audio Log ×1Nata-Log ×1Huckstash's Letter ×1Dee Dee's Reply ×1Rheno Romance +3Rheno Friendship +3Steven McFellow Friendship +3Steven McFellow Business +3Huckstash Friendship +6DeeDee Friendship +1Gamova Friendship +6

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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