The Aseptic
1 achievement pointNews of a prolific serial killer targeting the city's most impoverished citizens is circulating fast. Track down The Aseptic before The Aseptic finds you.
How to start
1 technical condition
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Visit The Crime SceneIt is probably wise to do as the hacker has asked. Visit the Aseptic Crime Scene.Talk to Rheno (Rheno 1)
Dialogue spoilers
- Listen to The Audio-LogListen to the Audio Log Rheno gave you.To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Aseptic quest: listen to audio log1 - Await Further InstructionsWait to see what Gamova might want next.To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Aseptic quest: gamov calls about crime scene1 - Visit The Second Crime SceneGamova would like you to visit another 'Aseptic Adjacent Environment'.Talk to Rheno (Go to Stacks Murder Scene)
Dialogue spoilers
- Find Steven McFellowSounds like McFellow might have more information on the Crusty Punks. Maybe try the Metro Hub.Talk to Steven McFellow (Find Steven McFellow)
Dialogue spoilers
- Visit Steven McFellowLooks like the item at the crime scene is addressed to a 'McFellow: Transport Hub' Seems like a good place to look.Talk to Steven McFellow (Visit Steven McFellow at the Metro Hub)
Dialogue spoilers
- Find The NATA-logMcFellow said his contact was a no-show. Head to the Stacks to find out what has held them up.Talk to Rheno (Go to Crogan's Apartment)
Dialogue spoilers
- Await further instructionsWait to see what Gamova wants next.Talk to Gamova (Gamova Call 4)
Dialogue spoilers
- Deliver The NATA-LogLooks like Rheno found the NATA-Log. Return it to McFellow.Talk to Steven McFellow (Return to Steven McFellow)
Dialogue spoilers
- Find HuckstashSee what Huckstash has to say. Be careful.Talk to Huckstash (Visit Huckstash 1)
Dialogue spoilers
- Deliver Huckstash's LetterHuckstash asked you to deliver a letter to DeeDee.Talk to DeeDee (Visit DeeDee)
- Find DeeDeeIt sounds like DeeDee might have seen the Aseptic. Go find out what she knows.Talk to DeeDee (Visit DeeDee)
Dialogue spoilers
- Return to Huckstash with DeeDee's ReplyTime to find Huckstash and deliver DeeDee's reply.Talk to Huckstash (Visit Huckstash 2)
Dialogue spoilers
- Wait for Gamova to make contactTell Gamova what you know... or don't?
Dialogue spoilers
- Visit the next Aseptic Crime SceneGamova thinks we might know the most recent Aseptic victim. Go see who it is.Talk to Rheno (Mertie Batt Crime Scene)
Dialogue spoilers
- Await Further Instructions From GamovaSee what Gamova has in store for you next.To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Aseptic quest: fired by gamov - Enjoy Your FreedomLooks like Gamova is done with you. Enjoy the post-Gamova lifestyle!Talk to Gamova (Visit Aseptic Apartment 1)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Global player knowledge: home spawning1 is offDialogue spoilers
- Find Out What Ava KnowsLooks like Ava might know more than she's letting on.
Dialogue spoilers
- Meet Gamova at the Suspect's AddressAva has given you a possible location for the Aseptic. Meet Gamova there.Talk to Gamova (Visit Rheno's Apartment)Clues· not at apartment
Dialogue spoilers
- Explore The ApartmentTake a look around Rheno's apartment.Interact with Rheno's Computer
- Speak to GamovaSee what Gamova has to say now.To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Aseptic quest: had final conversation with gamova
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
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