Comedy Showdown

one chance can fail 1 achievement point
Given by Deeala

Deeala's landlord is giving her trouble. She needs your help to get him off her back.

How to start

One chance: some answers in the conversation that offers this quest end it without starting the quest. That conversation does not come back and nothing after it starts the quest, so turning the offer down loses it. Based on the game data; not confirmed in play. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Starts after a conversation with Deeala (Deeala asked to help Pilk Dane)
Clues· day > day 2
Dialogue11 decisions spoilers
This quest can fail, and a failed quest usually can't be completed any more. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Walkthrough3 steps · 3 conversations spoilers
  1. Consider Helping Deeala
    Deeala needs help with her annoying landlord. Consider helping her.
    Talk to Deeala (Deeala asked to help Pilk Dane)
    DialogueCan fail the quest8 decisions spoilers
  2. Showdown with Pilk Dane
    Provoke negative responses in a roast showdown with Pilk Dane. Turn his FERB rating all the way to enemy to make him give up on Deeala.
    Talk to Pilk Dane, Ava (Pilk Dane Showdown)
    Dialogue18 decisions spoilers
  3. Tell Deeala about the Showdown
    Return to Deeala and tell her how the roast showdown went with Pilk Dane. She is currently in Lowtown.
    Talk to Deeala (Deeala is good at romance after all)
    Dialogue7 decisions spoilers
Rewards spoilers
Possible rewardsDeeala Romance +2Deeala Friendship +1Ava Friendship +1
Key choices and quests it may exclude spoilers
Failure clues
Time window (day)nowcurrent value unknown

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

Found a data error?