Dagmar's Sabotage
one chance can fail 1 achievement pointDagmar has a plan to help you both succeed. But should you trust her?
How to start
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Drop Dead Rat during CurfewDrop a dead rat on the premises of a rival business. Do it when nobody is around during curfew.Interact with Sabotage Dead Rat
- Return to DagmarCheck in with Boss Dagmar.Talk to Dagmar Fitz (Dagmar Has Another Job)
DialogueCan fail the quest spoilers
- Talk to MarcelleConvince Marcelle that Dagmar's place is the best in the LUZ. Or don't. Your choice.Talk to Marcelle DeNuite (Find Marcelle)
Dialogue spoilers
- Report to DagmarCheck in with Boss Dagmar.Talk to Dagmar Fitz (Dagmar gives you one more chance)
Dialogue spoilers
- Access CorpSec TerminalUse Dagmar's stolen remote access chip to hack a CorpSec Terminal.Talk to CorpSec Terminal (CorpSec Terminal)
Dialogue spoilers
- Return to DagmarCheck in with Boss Dagmar.Talk to Dagmar Fitz (Happy Dagmar)
Dialogue spoilers
- Return to DagmarCheck in with Boss Dagmar.Talk to Dagmar Fitz (Unhappy Dagmar)
Dialogue spoilers
- Report to the Health InspectorCecil Grimes would like a word.Talk to Cecil Grimes (Cecil says thanks)
Dialogue spoilers
Other conversations
Can finish the quest spoilers
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
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