Noodle Bar Introduction
1 achievement pointThaddeus Carminus, the mysterious noodle bar owner wants to talk with you. This is your first step into the hospitality business.
How to start
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Find a cab to Meridian MarketThaddeus Carminus is waiting for you at the Noodle Bar in Meridian Market. Tab a cab to go there.Go to Meridian Market
- Talk to Thaddeus CarminusThaddeus Carminus is waiting for you at the Noodle Bar in Meridian Market.Talk to Thaddeus Carminus (Thaddeus Meeting 1)
Dialogue spoilers
- Place TablesPlace 2 tables. Make sure they are located conveniently for your waiters to reach.Place Table in Ramen Noir
- Place ChairsPlace 2 chairs around each table.Place Chair in Ramen Noir
- Put a meal on your menuFor guests to order something we need something on the menu. Interact with the panel to put a meal on your menu.Edit the menu of Ramen Noir
- Talk to BanorIntroduce yourself to Banor.Talk to Banor (Banor first meeting)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Banor: intro first talk unlockedDialogue spoilers
- Buy IngredientsFor Banor to cook the meals on your menu, he requires ingredients. Visit the local vendors to buy what you need. Note the shopping list, that you can always open via [L].To complete· number of
Onions ≥ 8· number of
Ramen Noodles ≥ 8· number of
Chicken ≥ 8· dishes on the menu at Ramen Noir > 0 - Fill Venue InventoryPut the purchased ingredients into the restaurant's inventory. Interact with one of the fridges or cabinets to do so.To complete·
Onions in stock at Ramen Noir > 2·
Ramen Noodles in stock at Ramen Noir > 2·
Chicken in stock at Ramen Noir > 2 - Return to BanorYou have set up the tables and chairs, we have a menu and enough ingredients. What else do we need to do? Banor will tell you.Talk to Banor (Go Get Recipes)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Banor: intro completed ingredient questDialogue spoilers
- Get Recipe Tips from Nola BergNola Berg might have some recipe ideas.Talk to Nola Berg (Get Recipe from Nola Berg)
Dialogue spoilers
- Get Recipe Tips from Dagmar FitzDagmar has some great recipes. See if you can get them.Talk to Dagmar Fitz (Get Recipe from Dagmar Fitz)
Dialogue spoilers
- Get Recipe Tips from Marius MitchellMarius has some recipes. Maybe you can access them.Talk to Marius Mitchell (Get Recipe from Marius Mitchell)
Dialogue spoilers
- Talk to BanorReport back to Banor after your recipe "research".Talk to Banor (Hire a waiter)Clues· recipes unlocked > 1
Dialogue spoilers
- Hire a waiterBanor needs help. He won't be effective having to cook and serve our guests at the same time. Hire a waiter at the nearest job board.To complete· waiters at Ramen Noir ≥ 1· staff at Ramen Noir > 1
- Report back to BanorHead back to Banor.Talk to Banor (We placed ten seats)
Dialogue spoilers
- Banor has a SuggestionBanor has a suggestion. Talk to him!Talk to Banor (Banor needs bar chairs)Clues· bar seats at Ramen Noir < 3· tutorial step 1 done
Dialogue spoilers
- Buy Bar ChairsBuy high chairs so we can use the space at the bar.Get Bar Chair ×3
- Place Bar ChairsPlace the high chairs around the bar counter.Place Bar Chair in Ramen Noir
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
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