Noodle Bar Expansion
1 achievement pointYou have set up the Noodle Bar that you inherited from Thaddeus... including its debt. Now it's time to make it a thriving business.
How to start
1 technical condition
1 technical condition
1 technical condition
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Serve 20 GuestsServing 20 guests is a good first milestone to achieve.To complete· customers served at Ramen Noir ≥ 20
- Hire a ManagerManagers will take care of restocking ingredients and generally help with the effectiveness of our staff.To complete· managers at Ramen Noir > 0
- Buy a Drink MachineTo offer drinks, you need a drink machine. Buy one and then install it.Get
Drink Machine ×1 - Install a Drink MachineIt's time to install that drink machine so you can offer drinks for your guests.Place
Drink Machine ×1 in Ramen Noir - Discuss Business with BanorDiscuss business and the state of Nivalis with Banor.Talk to Banor (Bannor discusses the state of Nivalis)Clues· venue expansion step 1 done
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Global player knowledge: staff shiftsDialogue spoilers
- Add a Drink to your MenuWe still need drinks on our menu. Add one!To complete· drinks on the menu at Ramen Noir > 0
- Add DecorationsDecorations increase the attractiveness of your restaurant for potential guests. Add a couple. You will find home furniture retailers at Eastern Residential, Hive Mall or Central Canyon.Place Decoration in Ramen Noir
- Add a PlantPlants make things more cozy and increase air quality. Place one or two! You will find home furniture retailers at Eastern Residential, Hive Mall or Central Canyon.Place Plant in Ramen Noir
- Reach Level 3Our next milestone is to increase the reputation of the Noodle Bar to level 3.To complete· level at Ramen Noir ≥ 3
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
Found a data error?