Green Thumb
can fail 1 achievement pointYou're going to need fresh ingredients. Rent a greenhouse near the docks and plant your first crop.
How to start
1 technical condition
1 technical condition
1 technical condition
1 technical condition
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Explore the GreenhousesSpeak to Clem Hortelano and find Thaddeus's old greenhouse.Talk to Clem Hortelano (Clem Intro)Clues· venue expansion step 2 done
DialogueCan start the quest spoilers
- Access Greenhouse 2BAccess Greenhouse 2B near the Docks.To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Clem Hortelano: greenhouse accessed - Plant and Harvest OnionsGrow and harvest your first crop of onions.Harvest
Onions ×1 - Speak to ClemCheck in with Clem at the Greenhouses.Talk to Clem Hortelano (Clem Questions)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Clem Hortelano: onions harvestedDialogue spoilers
- Plant and Harvest PotatoesGrow and harvest delicious potatoes.Harvest
Potato ×1 - Check Back with ClemClem hinted she might have something for you.Talk to Clem Hortelano (Clem's Food Quest)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Clem Hortelano: potatoes harvestedDialogue spoilers
- Speak to SalSpeak to Sal Magundi, the Chef at Fusion Point and take his order.Talk to Sal Magundi II (Meeting Sal)
Dialogue spoilers
- Speak to Clem if you change your mindCheck in with Clem at the Greenhouses.Talk to Clem Hortelano (Food Quest Retry)
DialogueCan fail the quest spoilers
- Buy Onion seedsTo complete· number of
Onion Seeds > 0 - Buy Cabbage seedsTo complete· number of
Cabbage Seeds > 0 - Buy Bok Choy seedsTo complete· number of
Bok Choy Seeds > 0 - Grow OnionsHarvest
Onions ×4 - Grow CabbageHarvest
Cabbage ×2 - Grow Bok ChoyHarvest
Bok Choy ×2 - Complete Sal's OrderCheck in with Sal at Fusion Point.Talk to Sal Magundi II (Complete Sal's Order)Clues· number of
Onions ≥ 4· number of
Bok Choy ≥ 2· number of
Cabbage ≥ 23 technical conditions
Story flags the game uses internally. Shown for reference; you can't check them in game.· Sal Magundi II: bok choy farmed· Sal Magundi II: cabbage farmed· Sal Magundi II: onions farmedDialogue spoilers
- Speak to ClemCheck in with Clem at the Greenhouses.Talk to Clem Hortelano (Return to Clem)
Dialogue spoilers
- Take Ma Gomba's OrderFind Ma Gomba and take her veg order.Talk to Ma Gomba (Take Ma Gomba's Mushroom Order)
Dialogue spoilers
- Take Hanz Grundown's OrderFind Hanz Grundown and take his order.Talk to Hanz Grundown (Hanz's Order)
Dialogue spoilers
- Grow King MushroomsGrow mushrooms for Ma Gomba.Harvest
King Mushroom ×5 - Grow BeefGrow some beef for Hanz.Harvest
Beef ×2 - Return to Ma GombaGo and see Ma Gomba to collect your payment.Talk to Ma Gomba (Return to Ma Gomba)Clues· number of
King Mushroom ≥ 51 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Ma Gomba: king mushrooms farmedDialogue spoilers
- Return to HanzGo and see Hanz to collect your payment.Talk to Hanz Grundown (Return to Hanz)Clues· number of
Beef ≥ 21 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Hanz Grundown: beef farmedDialogue spoilers
- Return to ClemTell Clem about the completed orders.Talk to Clem Hortelano (Clem's Secret)Clues
2 technical conditions
Story flags the game uses internally. Shown for reference; you can't check them in game.· Ma Gomba: grow quest complete· Hanz Grundown: beef quest completeThis conversation offers Project Grapevine (one chance).Dialogue spoilers
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
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