Thaddeus Retirement

1 achievement point
Given by Ava

Thaddeus has left you the noodle stand and retired, but where did he go?

How to start

Starts after a conversation with Thaddeus Carminus (Thaddeus Meeting 1)
Clues· morning
Dialogue5 decisions spoilers

Quest chain

Walkthrough25 steps · 21 conversations spoilers
  1. Talk to Thaddeus before he leaves
    You should try to speak to Thaddeus before he leaves for good.
    Talk to Thaddeus Carminus (Thaddeus Meeting 2)
    Dialogue4 decisions spoilers
  2. Find Gideon
    Track down Gideon to find out more about his mysterious Grey Tech.
    Talk to Ava (Ava tracks Gideon)
    Dialogue3 decisions spoilers
  3. Climb up Harbour Overlook
    Ava has tracked Gideon to an area in the Docks called Harbour Overlook. Find it!
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Thaddeus quest: at harbour overlook
  4. Face Gideon's Grey Tech
    Face Gideon's Grey Tech with help from Ava.
    Talk to Gideon, Ava (Ava faces Gideons Grey Tech)
    Dialogue26 decisions spoilers
  5. Discuss the Hack with Ava
    Talk with Ava to find out if the hack was a success.
    Talk to Ava (Ava reveals if the hack worked)
    Dialogue1 decision spoilers
  6. Speak to Alan Fontus
    Why is Alan Fontus interested in you? And what does it have to do with Thaddeus? Speak to him to find out.
    Talk to Alan Fontus, Ava (Alan Fontus knows something)
    Dialogue5 decisions spoilers
  7. Talk to Gunger Hahn
    Maybe Gunger, one of Thaddeus's old friends, knows where he's gone.
    Talk to Gunger Hahn (Gunger Hahn reveals more info)
    Dialogue5 decisions spoilers
  8. Speak to Agent Teleshko
    Agent Teleshko has urgent business that involves Thaddeus... apparently.
    Talk to Agent Teleshko (Agent Teleshko needs to see your documents)
    Clues· not night mode
    Dialogue7 decisions spoilers
  9. Wait for Ava to find the documents
    Ava said she will look for the documents Agent Teleshko needs... but will she find them?
    Talk to Ava, Thaddeus Carminus (Thaddeus voice message)
    Clues· Ava's quest stage ≥ 1
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Ava: story tracker ≥ 20
    Dialogue3 decisions spoilers
  10. Speak to Agent Teleshko
    Thaddeus' message promised Teleshko would leave you alone if you mention the name "Jaden".
    Talk to Agent Teleshko (Teleshko is satisfied for now)
    Clues· not night mode
    Dialogue2 decisions spoilers
  11. Speak to Banor
    It's probably a good time to check in with Banor at the Noodle Bar.
    Talk to Banor (Banor ask the player about Egress)
    Dialogue4 decisions spoilers
  12. Wait to hear from Thaddeus
    Thaddeus contacted Ava once before. Maybe he'll do it again?
    Talk to Ava, Thaddeus Carminus (Thaddeus sends another message)
    Dialogue2 decisions spoilers
  13. Question Banor
    Banor may know more about Thaddeus' disappearance.
    Talk to Banor (More info from Banor)
    Dialogue4 decisions spoilers
  14. Question Huckstash
    If anyone knows about Thaddeus's disappearance, Huckstash - leader of the Crusty Punks - should.
    Talk to Huckstash (More info from Huckstash)
    Dialogue5 decisions spoilers
  15. Find Egress
    What is Egress? Only one way to find out...
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Thaddeus quest: egress1
  16. Return to Huckstash
    What happened at Egress? Who were those ghosts? Is Ava OK? Huckstash must know more.
    Talk to Huckstash (Huckstash reveals what he knows)
    Dialogue3 decisions spoilers
  17. Question Banor
    What do the strange messages from Thaddeus mean? And why did he mention Banor?
    Talk to Banor (Banor laughs at the messages)
    Dialogue4 decisions spoilers
  18. Speak to Huckstash
    Speak to Huckstash to learn more about Thaddeus.
    Talk to Huckstash (Huckstash further revelations)
    Dialogue4 decisions spoilers
  19. Speak to Banor
    Speak to Banor to learn more about Thaddeus.
    Talk to Banor (Banor further revelations)
    Dialogue1 decision spoilers
  20. Speak to Alan Fontus
    Speak to Alan Fontus to learn more about Thaddeus.
    Talk to Alan Fontus, Ava (Alan Fontus revelations)
    Dialogue2 decisions spoilers
  21. Speak to Gunger Hahn
    Speak to Gunger Hahn to learn more about Thaddeus.
    Talk to Gunger Hahn (Gunger futher revelations)
    Dialogue2 decisions spoilers
  22. Return to Egress
    Return to Egress and see what awaits. This time... you have a ticket.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Thaddeus quest: at egress
  23. Meet Thaddeus
    Hear what Thaddeus has to say.
    Talk to Thaddeus Carminus, Ava (Thaddeus at Egress 1)
    Dialogue6 decisions spoilers
  24. Return to Egress
    Return to Egress to meet Thaddeus again.
    Talk to Thaddeus Carminus, Ava (Thaddeus at Egress 2)
    Dialogue13 decisions spoilers
  25. Hear the Truth from Thaddeus
    Hear what Thaddeus has to say at last.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Thaddeus quest: complete
Rewards spoilers
Possible rewardsrecipe Oyster Shooterrecipe ImmortaliteaAva Friendship +1Banor Friendship +1Banor Business +1Huckstash Friendship +1Gunger Hahn Friendship +1

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

Found a data error?