Deal with a Devil

one chance key choice 1 achievement point
Given by Mary-Nyx CurzonaWhere: Spire

Mary-Nyx Curzona is the head of one of the most influential multi-corps in all Nivalis. Her word can decide the fate of smaller businesses like yours.

How to start

One chance: some answers in the conversation that offers this quest end it without starting the quest. That conversation does not come back and nothing after it starts the quest, so turning the offer down loses it. Based on the game data; not confirmed in play. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Talk to Agent Teleshko (Agent T gives you the lead)
Clues· corporate leaning ≥ 5· Business with Agent Teleshko > 3· visited Spire· has met Edison Mattix· has met Zaffer· has met Delbert Cherry· not night mode
2 technical conditions
Story flags the game uses internally. Shown for reference; you can't check them in game.
· Ben quest variables: betrayal ended· Clem Hortelano: grapevine quest complete
Dialogue8 decisions spoilers
Relationship needed· Agent Teleshko Business ≥ 4

Quest chain

This quest involves a choice you can't undo. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Walkthrough1 step · 1 conversation spoilers
  1. Attend an Interview with Mary-Nyx Curzona
    You've been summoned by Mary-Nyx Curzona. But will you take what she offers?
    Talk to Mary-Nyx Curzona (Meeting Mary Nyx)
    Dialogue18 decisions spoilers
Rewards spoilers
Possible rewardsBusiness Permit (Tier 4) ×1Mary-Nyx Curzona Business +2
Key choices and quests it may exclude spoilers
Key choices
Faction/morality (corporate leaning)nowcurrent value unknown
Same choice affectscorporate leaningDr Fred's Drugs

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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