Level Up!

1 achievement point
Given by Cirian KrellWhere: Metro Hub

"Level Up!" is a technology that lets you live someone else's life over night. Do you have what it takes to level up?

How to start

Talk to Cirian Krell (Higher Up)
On some paths· has met Cirian Krell
Dialogue9 decisions spoilers
Walkthrough7 steps · 6 conversations spoilers
  1. Speak to the Professor
    Apparently many students have used "Level Up!". Talk with Professor Remo and get his opinion on the technology.
    Talk to Professor Kasey Remo (Professional Lecture)
    Dialogue6 decisions spoilers
  2. Converse with Elias
    Can Elias recommend "Level Up!"?
    Talk to Elias Malt (Elias Enlightened)
    Dialogue9 decisions spoilers
  3. Decide if You're Going to Level Up!
    Now that you have heard opinions about "Level Up!", are you going to do it?
    Talk to Ava (Ava asks whether you want to try it)
    Dialogue1 decision spoilers
  4. Get a Level Up! Patch from Cirian
    You still have time to decide whether you want to use "Level Up!" or not. In the meantime, you can already get a patch from Cirian.
    Talk to Cirian Krell (Can I have that or what)
    Dialogue5 decisions spoilers
  5. Travel to Metro Hub
    Travel to Metro Hub to get Sage Hullen's opinion on "Level Up!".
    Go to Metro Hub
  6. Get Sage's Take on Level Up!
    Get one more opinion about "Level Up!" from Sage Hullen.
    Talk to Sage Hullen (Sage's Serendipity)
    DialogueCan finish the quest5 decisions spoilers
  7. Share your Level Up! experience
    Discuss your experience from "Level Up!" with Sage.
    Talk to Sage Hullen (How You Feeling)
    Dialogue4 decisions spoilers
Rewards spoilers
Possible rewardsLevel Up! Patch ×1recipe Dace Kalatusha

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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