Nivalis Grind

can fail key choice 1 achievement point
Given by Mizzy Weiss

The greatest lie gamblers believe is they can win it all back before anyone finds out. Can you help someone who's teetering on the edge? Would you want to? What if they promised you... a cut?

How to start

Starts after a conversation with Mizzy Weiss (Lims on Lims on Lims)
Clues· tutorial finished· Mizzy Weiss is alive
DialogueCan fail the quest6 decisions spoilers

Quest chain

This quest can fail and involves a choice you can't undo. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Walkthrough4 steps · 4 conversations spoilers
  1. Learn the Rules
    Return to Mizzy to learn how to make some Lims.
    Talk to Mizzy Weiss (Bad Intel)
    DialogueCan fail the quest11 decisions spoilers
  2. Find Rice Walket in the Sewers
    Mizzy said a certain Rice Walket is owing her Lims. Try to get them back.
    Talk to Rice Walket (Find Rice Walket)
    Dialogue13 decisions spoilers
  3. Turn the Nata-Log Into CorpSec
    Talk to CorpSec Terminal (CorpSec Thanks You)
    Dialogueno choices spoilers
  4. Use the Nata-Log to Extort Mizzy
    Talk to Mizzy Weiss (The Boards Lied)
    Dialogue5 decisions spoilers
Rewards spoilers
Possible rewardsmoney +3,000 / +1,000Nata-Log ×1recipe Crispy Chicken BurgerRice Walket Business +1Rice Walket Friendship +1
Key choices and quests it may exclude spoilers
Key choices
NPC death (Mizzy Weiss)nowcurrent value unknown

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

This quest can fail in 2 conversations on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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