Seafaring
1 achievement pointFind a boat captain near the docks and take a ride out onto the waves.
How to start
1 technical condition
Dialogue spoilers
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Meet with Salt Pete at the DocksFind out what Salt Pete wants.Talk to Salt Pete (Salt Pete tells you about your boat)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Salt Pete: seafaring startedDialogue spoilers
- Board your boatYou have a boat! Time to climb aboard.To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Boat: board - Take the WheelGrab hold of the wheel and steer your ship out to sea.To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Boat: wheel - Discover a new area with your boatTime to cast off into the deepest seas and find a new area.To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Boat: discovered new area - Return to Salt PeteReturn to Salt Pete to learn about the treasures.Talk to Salt Pete (Salt Pete talks about the treasure)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Boat: discovered new areaDialogue spoilers
- Salt Pete will contact you soonSalt Pete will contact you again.Talk to Ava (Where is the Gridless Sea)
Dialogue spoilers
- Find the first Treasure near the Oil RigA sunken treasure is located near the old Oil Rig. Explore the area with your boat.Talk to Ava (Ava explains the radar)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Seafaring: explain radarDialogue spoilers
- Fish for the first treasureLocate the treasure using the boat's scanner and, when close, use the fishing rod to catch it.Talk to Ava (Treasure 1 - Near the Oil Rig)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· item “seafaring treasure1”Dialogue spoilers
- Return the treasure to Salt PeteReturn to Salt Pete with your newly found treasures.
Dialogue spoilers
- Find the second TreasureKeep looking for treasure in the Nivalis seas around Calypso Island. Use the boat's scanner to locate it.Talk to Ava (Treasure 2 -Calypso Island)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· item “seafaring treasure2”Dialogue spoilers
- Return the treasure to Salt PeteReturn to Salt Pete with your newly found treasures.Talk to Salt Pete (Salt Pete says it's time for Caleb)
Dialogue spoilers
- Find Caleb FoamheartCaled Foamheart is waiting to talk to you about your sea-faring adventures. He is working at the Mountain Town Boat Hangar.Talk to Caleb Foamheart (Caleb Foamheart joins the quest)
Dialogue spoilers
- Find the third TreasureThere's one treasure left near fallen ruins. Can you find it?Talk to Ava (Treasure 3 - The North)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· item “seafaring treasure3”Dialogue spoilers
- Complete the CaptainYour sea-faring may soon be coming to an end.
Dialogue spoilers
- Tell Salt Pete the TruthIt's time to reveal the truth to Salt Pete.Talk to Salt Pete (Salt Pete and the Truth)
Dialogue spoilers
- Talk to Caleb FoamheartAt the end of your sea-faring quest, all that's left is to talk with Caleb one more time.
Dialogue spoilers
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
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