Slumlord
1 achievement pointPilk Dane is your friendly landlord who turns into a nightmare.
How to start
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Talk to your LandlordThere seems to be an eviction notice on your apartment. Have a chat with your landlord.Talk to Pilk Dane (Pilk has a tiny complaint)
Dialogue spoilers
- Pilk Dane left you a memo. Talk to him!
Dialogue spoilers
- Your Landlord has a requestYour landlord has another request. Go talk to him to sort this out.
Dialogue spoilers
- Check in with your Landlord!Your landlord has something to tell you. However unreasonably he seems to be, you need to sort this out to keep your apartment.Talk to Pilk Dane (Pilk has another warning)
Dialogue spoilers
- Talk to Pilk DaneYour landlord tried to change the locks in your apartment. Ava prevented this, but suggested to talk to him as soon as possible.
Dialogue spoilers
- Sabotage Pilk's property in LowtownInstead of doing what your landlord demanded, Ava suggested to trash one of his properties instead. Move furniture around and create a mess!To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Pilk Dane: trashed pilk - Trash a Rival's property in Central CanyonYour landlord demanded that you trash one of his rival's properties in Central Canyon. Move the furniture around and create a mess!To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Pilk Dane: trashed rival - Return to Pilk DaneSee what your landlord has to say.Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Pilk Dane: trashed pilk2Dialogue spoilers
- Return to Pilk DaneSee what your landlord has to say.Talk to Pilk Dane (We sabotaged a Rival's property)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Pilk Dane: trashed rival2Dialogue spoilers
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
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