Stranger in Need
one chance can fail 1 achievement pointCan you help Palmer escape the LUZ before she's seen?
How to start
Dialogue spoilers
Walkthrough spoilers
- Deliver Palmer's MessagePalmer asked you to deliver a message to Masato Shima. The message is: "Palms Down"Talk to Masato Shima (Find Shima)
Dialogue spoilers
- Return to Palmer during CurfewMasato Shima instructed you to tell Palmer to be ready in Meridian Market at Midnight. Return to her hiding spot at the Space Port during curfew to tell her.Talk to Palmer (Palmer again)Clues· night mode
Dialogue spoilers
- Get a Snack for Palmer(optional) Organize a snack for Palmer. Some bread, an apple or an orange will do.To complete· number of
Bread > 0 or number of
Apple > 0 or number of
Toast > 0 or number of
Wheat Bread > 0 or number of
Orange > 0 - Find Palmers DropboxPalmer promised to have something for you when she made it out alive. Check if she kept her promise.Interact with Dropbox - Helix Monumental
- Talk to DeeDeeDeeDee knows the tracks in and out. Can she help get Palmer out the LUZ?Talk to DeeDee (Can Dee Dee Help Palmer)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Palmer: help tracksDialogue spoilers
- Talk to CalebCaleb knows the waters around in Nivalis in and out. Can he help get Palmer out the LUZ on a boat?Talk to Caleb Foamheart (Can Caleb help Palmer)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Palmer: help docksDialogue spoilers
- Return to PalmerIn the end, second-guessing Masato Shima was the best way to help Palmer. Tell her the good news!Talk to Palmer (Return to Palmer)
Dialogue spoilers
- Collect RewardPalmer left you a reward in a dropbox located at Helix Monumental.Interact with Dropbox - Helix Monumental
Other conversations
Can fail the quest spoilers
Can fail the quest spoilers
Rewards spoilers
Key choices and quests it may exclude spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
This quest can fail in 2 conversations on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
Found a data error?