Stranger in Need

one chance can fail 1 achievement point
Given by Palmer

Can you help Palmer escape the LUZ before she's seen?

How to start

One chance: some answers in the conversation that offers this quest end it without starting the quest. That conversation does not come back and nothing after it starts the quest, so turning the offer down loses it. Based on the game data; not confirmed in play. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Talk to Palmer (Palmer is Hiding)
Clues· evening
On some paths· has met Masato Shima
Dialogue12 decisions spoilers
This quest can fail, and a failed quest usually can't be completed any more. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Walkthrough8 steps · 7 conversations spoilers
  1. Deliver Palmer's Message
    Palmer asked you to deliver a message to Masato Shima. The message is: "Palms Down"
    Talk to Masato Shima (Find Shima)
    Dialogue6 decisions spoilers
  2. Return to Palmer during Curfew
    Masato Shima instructed you to tell Palmer to be ready in Meridian Market at Midnight. Return to her hiding spot at the Space Port during curfew to tell her.
    Talk to Palmer (Palmer again)
    Clues· night mode
    Dialogue8 decisions spoilers
  3. Get a Snack for Palmer
    (optional) Organize a snack for Palmer. Some bread, an apple or an orange will do.
    To complete· number of Bread > 0 or number of Apple > 0 or number of Toast > 0 or number of Wheat Bread > 0 or number of Orange > 0
  4. Find Palmers Dropbox
    Palmer promised to have something for you when she made it out alive. Check if she kept her promise.
    Interact with Dropbox - Helix Monumental
  5. Talk to DeeDee
    DeeDee knows the tracks in and out. Can she help get Palmer out the LUZ?
    Talk to DeeDee (Can Dee Dee Help Palmer)
    Clues
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Palmer: help tracks
    Dialogue5 decisions spoilers
  6. Talk to Caleb
    Caleb knows the waters around in Nivalis in and out. Can he help get Palmer out the LUZ on a boat?
    Talk to Caleb Foamheart (Can Caleb help Palmer)
    Clues
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Palmer: help docks
    Dialogue3 decisions spoilers
  7. Return to Palmer
    In the end, second-guessing Masato Shima was the best way to help Palmer. Tell her the good news!
    Talk to Palmer (Return to Palmer)
    Dialogue5 decisions spoilers
  8. Collect Reward
    Palmer left you a reward in a dropbox located at Helix Monumental.
    Interact with Dropbox - Helix Monumental

Other conversations

Can fail the questAva · «Check the Dropbox» · 1 decision spoilers
Can fail the questAva · «Ava asks about Palmer» · 6 decisions spoilers
Rewards spoilers
Possible rewardsmoney +200Masato Shima Business +1Palmer Business +2Palmer Friendship +2DeeDee Business +1DeeDee Friendship +1Caleb Foamheart Friendship +1
Key choices and quests it may exclude spoilers
Failure clues
Time window (night mode, evening)nowcurrent value unknowncurrent value unknown

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

This quest can fail in 2 conversations on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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