The Critic
1 achievement pointMarcelle Denuite is Nivalis' top food critic. Can he help your business?
How to start
1 technical condition
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Speak to MarcelleRumor has it a food critic is in the area. Find out what he thinks of your venue.
Dialogue spoilers
- Offer at least 3 dishes on your menuCustomers want choice. Better give it to them.To complete· dishes on the menu at Ramen Noir ≥ 3
- Return to MarcelleShowcase your varied menu to Marcelle to win his approval.Talk to Marcelle DeNuite (Marcelle Stops By Incognito)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Marcelle DeNuite: about ratsDialogue spoilers
- Discuss Rat Meat with BanorMarcelle recommends you put meals with rat meat on our menu. Will you do that?Talk to Banor (Discuss rat meat with Banor)
Dialogue spoilers
- Obtain Rat MeatFind some rat meat. It can't be too hard, surely?Get
Rat Meat ×1 - Add Rat Meat to the MenuCustomize a recipe and exchange the meat with rat meat. Banor recommended to change Eastern Salad.Use
Rat Meat in a dish on the menu - Tell Marcelle about the Rat MeatLet Marcelle know about your new menu.Talk to Marcelle DeNuite (Marcelle's Back for More)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Marcelle DeNuite: added rat meatDialogue spoilers
- Marcelle is backMarcelle Denuite has been seen again at the Noodle Bar. Find out what he has to say.Talk to Marcelle DeNuite (Marcelle's Memories)
Dialogue spoilers
- Marcelle has some FeedbackStaff has reported that Mr Denuite was seen around the Noodle Bar again.
Dialogue spoilers
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
Found a data error?