The Shipping Forecast

can fail 1 achievement point

Who's reading the shipping forecast in this day and age? And why?

How to start

Starts after a conversation with Only-Eyes McGuire, Ava (Only Eyes First Transmission)
Clues· at The Stacks
Dialogueno choices spoilers
This quest can fail, and a failed quest usually can't be completed any more. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Walkthrough4 steps · 2 conversations spoilers
  1. Follow the Transmission
    Find the source of the shipping forecast transmission.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Only-Eyes McGuire: in transmission area
  2. Find McGuire
    Find Ivan "Only Eyes" McGuire.
    Talk to Only-Eyes McGuire (Finding Only Eyes)
    DialogueCan fail the quest7 decisions spoilers
  3. Check in on Only Eyes
    See how Only-Eyes is doing.
    Talk to Only-Eyes McGuire (Only Eyes Has a new job)
    Dialogue5 decisions spoilers
  4. Find McGuire's Gift
    Only-Eyes has left you a small gift. Find it!
    Interact with Only Eyes Radio
Rewards spoilers
Possible rewardsrecipe Pizza SpecialeOnly-Eyes McGuire Friendship +2Only-Eyes McGuire Business +2Only-Eyes McGuire Romance +1

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

Found a data error?