Trade Talks

can fail 1 achievement point
Given by Botan Noss

Botan Noss has difficulties getting the parts he needs for his repairs. Can you help to re-establish his supply chain?

How to start

Talk to Botan Noss (Supply Shortage)
Clues· has met Alexandria
DialogueCan fail the quest10 decisions spoilers

Quest chain

This quest can fail, and a failed quest usually can't be completed any more. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Walkthrough4 steps · 3 conversations spoilers
  1. Find a Way Into Sea2Sea
    Botan's parts were supposed to be delivered via Sea2Sea. Talk to a representative there.
    Talk to Alexandria (Sisterly Advice)
    Dialogue4 decisions spoilers
  2. Meet Alexandria's Brother
    Meet Alexandria's brother Alexander.
    Talk to Alexander (Brother Brother)
    Clues· not night mode
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Alexander: route fail points < 3
    Dialogue10 decisions spoilers
  3. Convince the Twins
    Convince the twins to reopen the shipping routes to the Oil Rig. Alexandria and Alexander are both located in the Industrial District.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Alexander: route opened
  4. Tell Botan the Good News
    Finally you were able to convince the twins to reopen the Sea2Sea shipping routes. It's time to tell Botan the good news.
    Talk to Botan Noss (Back in Business)
    Clues
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Alexander: route opened
    Dialogue7 decisions spoilers
Rewards spoilers
Possible rewardsmoney +500

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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