Trade Talks
can fail 1 achievement pointBotan Noss has difficulties getting the parts he needs for his repairs. Can you help to re-establish his supply chain?
How to start
DialogueCan fail the quest spoilers
Quest chain
Walkthrough spoilers
- Find a Way Into Sea2SeaBotan's parts were supposed to be delivered via Sea2Sea. Talk to a representative there.Talk to Alexandria (Sisterly Advice)
Dialogue spoilers
- Meet Alexandria's BrotherMeet Alexandria's brother Alexander.Talk to Alexander (Brother Brother)Clues· not night mode
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Alexander: route fail points < 3Dialogue spoilers
- Convince the TwinsConvince the twins to reopen the shipping routes to the Oil Rig. Alexandria and Alexander are both located in the Industrial District.To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Alexander: route opened - Tell Botan the Good NewsFinally you were able to convince the twins to reopen the Sea2Sea shipping routes. It's time to tell Botan the good news.Talk to Botan Noss (Back in Business)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Alexander: route openedDialogue spoilers
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
Found a data error?