Bad Batch
1 achievement pointInvestigate the bad batch of a drug called Post Apocalypse. Find out who was altering peoples consciousness, and why.
How to start
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Travel to the Space PortTravel to Space Port to find Sky Altra.Go to Space Port
- Talk With Sky AltraTalk with Sky Altra at the Space Port.Talk to Sky Altra (Looking for Something)
Dialogue spoilers
- Search for IdlehandsSearch Mountain Town for the Drug Dealer Idlehands.Go to Mountain Town
- Visit the HolocropolisVisit the Holocropolis in Lowtown.To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Sky Altra: at holocropolis - Confront IdlehandsSearch Mountain Town for the Drug Dealer Idlehands and confront him.Talk to Idlehands (Idly sitting on your hands)
Dialogue spoilers
- Pay Your Respects to TehaniFind Tehani's Plaque at the Holocropolis in Lowtown.Interact with Tehani's Marker
- Bring the Batch to SkyTalk to Sky Altra (Do you think its the same batch)Clues· Magz Zunica's quest finished
Dialogue spoilers
- Give Sky Some TimeSky needs time to analyze the batch of Post Apocalypse.To complete
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Sky Altra: wait two days - Visit Sky AltraReturn to Sky and learn what she found out.Talk to Idlehands (Visit Sky If Shes There)
Dialogue spoilers
- Look for SkySky is getting something for Idlehands. Can you find her in time?Talk to Sky Altra (Lending an Ear)
Dialogue spoilers
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
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