Fun in the Sun
can fail 1 achievement pointFind a music act for an event for Freya Portlet, the manager of Calypso Island. You have 10 days.
How to start
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Take a Trip to Calypso IslandFreya Portlet has a job for you. Travel to Calypso Island to talk to her.Go to Calypso Island
- See What Freya WantsTalk to Freya Portlet about the job.Talk to Freya Portlet (You Beckoned)
Dialogue spoilers
- Convince Fauxter GlambeatConvince Fauxter Glambeat to join the music act for Calypso Island.Talk to Fauxter Glambeat (Fauxter)
Dialogue spoilers
- Convince Kenzy VoanCan you convince Kenzy to be the music act for Freya on Calypso Island?Talk to Kenzy Voan (Kenzy)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Freya Portlet: boss fauxter says yes is offDialogue spoilers
- Tell Freya You Found an ActYou did it. Tell Freya the good news and hope that she's really as influential as you thought.Talk to Freya Portlet (Tell Freya You Found an Act)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Freya Portlet: boss fauxter says yes or Freya Portlet: boss kenzy says yes or Freya Portlet: boss finn says yesDialogue spoilers
- Convince Finn AmanoFinn is your last shot to find a music act for Freya Portlet. Convince him!Talk to Finn Amano (Finn)Clues
1 technical condition
Story flags the game uses internally. Shown for reference; you can't check them in game.· Freya Portlet: boss kenzy says yes is offDialogue spoilers
Other conversations
Can fail the quest spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
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