Hide & Seek

1 achievement point
Given by Silo MillsWhere: Oil Rig

Better not get found.

How to start

Talk to Silo Mills (Do You Know What Silo Means)
Clues· evening· day > day 5
Dialogue12 decisions spoilers

Quest chain

Walkthrough6 steps · 3 conversations spoilers
  1. Don't Get Caught
    Silo Mills wants to play Hide and Seek, so he claims. Don't get caught!
    Talk to Silo Mills (Have You Seen My Toy)
    Clues
    2 technical conditions
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Global player knowledge: home spawning1 is off· Global player knowledge: home spawning2 is off
    Dialogue6 decisions spoilers
  2. Play Hide and Seek
    Talk to Ava (Time to Play)
    Clues· not at apartment
    Dialogue5 decisions spoilers
  3. Seek out Silo on the Oil Rig
    ...And now you've lost a child. Better find him quick.
    Go to Oil Rig
  4. Search the Area Where Silo was Seen
    Search the Oil Rig for Silo's Hideout.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Silo Mills: at hideout
  5. Search for Any Sign of Silo
    Find a clue or any sign of Silo.
    Interact with Cyborg Slayers Seven
  6. Find Silo Mills
    You have found Silo's clue, now it's time to find him. Quote: "The hero, a teen hacker ... was finally found hiding in an apartment under the bed."
    Talk to Silo Mills (New Game)
    Clues
    2 technical conditions
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Global player knowledge: home spawning1 is off· Global player knowledge: home spawning2 is off
    Dialogue3 decisions spoilers
Rewards spoilers
Possible rewardsrecipe Fruity BurgerSilo Mills Friendship +1

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

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