Truth Be Told
1 achievement pointFind the truth behind what happened to John Doe (possibly even his real name too).
How to start
Dialogue spoilers
Quest chain
Walkthrough spoilers
- Travel to Metro Hub and find Sage HullenGo to Metro Hub
- Talk to Sage Hullen about John DoeTalk to Sage Hullen to find out more about John Doe and the time manipulation experiments.Talk to Sage Hullen (What Do You Want Now)
Dialogue spoilers
- Meet John DoeMeet John Doe at the Noodle Bar and find out what he needs.Talk to John Doe (Rabbit Hole)
Dialogue spoilers
- Discuss memory loss with a doctorFind RM Alken in the Stacks and investigate John Doe's memory loss.Talk to R M Alken (Investigate memory loss)
Dialogue spoilers
- Find out what Elias Malt knowsDoes Elias Malt know more about the Happy Hour Friends?Talk to Elias Malt (I Lost the File on that One)
Dialogue spoilers
- Reveal to John Doe what you foundTalk to John Doe (Heres Where Were At)
Dialogue spoilers
Rewards spoilers
Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.
Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.
Found a data error?