The Club Rat Kids

one chance can fail 1 achievement point
Given by Kenzy VoanWhere: Metro Hub

Help Kenzy Voan climb back up the reputation tower.

How to start

One chance: some answers in the conversation that offers this quest end it without starting the quest. That conversation does not come back and nothing after it starts the quest, so turning the offer down loses it. Based on the game data; not confirmed in play. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Talk to Kenzy Voan (Kenzs Lost Her Glow sticks)
Clues· tutorial finished· day > day 5
On some paths· has met Finn Amano· hasn't met Finn Amano
Dialogue14 decisions spoilers

Quest chain

This quest can fail, and a failed quest usually can't be completed any more. Tip: back up your save before a key conversation (copy the .sav file from the save folder).
Walkthrough14 steps · 6 conversations spoilers
  1. Travel to Metro Hub
    Travel to Metro Hub to find Finn Amano.
    Go to Metro Hub
  2. Talk to Finn Amano
    Kenzy needs a hit song and hopes that famous DJ Finn Amano could help. Can't hurt to ask.
    Talk to Finn Amano (Met Finn)
    Dialogue8 decisions spoilers
  3. (Optional) Discover the History of the Club Rat Kids
    Ask the right questions to discover more about the history of the Club Rat Kids.
    To complete
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Kenzy Voan: club rat history1 or Kenzy Voan: club rat history2
  4. Talk to Kenzy About Her Reputation
    After meeting with Finn, return to Kenzy to see what you can do about her reputation.
    Talk to Kenzy Voan (Kenzy and Her Crew)
    DialogueCan fail the quest6 decisions spoilers
  5. Hang Kenzy's Flyer on Seaside Boardwalk
    Interact with Bulletin Board
  6. Hang Kenzy's Flyer in Metro Hub
    Interact with Bulletin Board
  7. Hang Kenzy's Flyer in Central Canyon
    Interact with Bulletin Board
  8. Hang Kenzy's Flyer at the Docks
    Interact with Bulletin Board
  9. Hang Kenzy's Flyer in Meridian Market
    Interact with Bulletin Board
  10. Tell Kenzy You Helped Spread the Word
    The deed is done, you hung flyers in 5 popular districts. Now it's time to tell Kenzy about it.
    Talk to Kenzy Voan (You Did It)
    Clues
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Kenzy Voan: flyers hung ≥ 5
    Dialogue13 decisions spoilers
  11. Convince Zaffer to Work With Kenzy
    Talk graffiti artist Zaffer and convince him to do a piece for Kenzy.
    Talk to Zaffer (Zaff It)
    Dialogue4 decisions spoilers
  12. Photograph Zaffer's Graffiti
    Find Zaffer's Graffiti of "The Club Rat Kids" and make a photograph of it.
    Interact with Graffiti - The CRK
  13. Tell Kenzy the Good News
    Show Kenzy the photograph of the graffiti that Zaffer made.
    Talk to Kenzy Voan (For the Win)
    Clues
    1 technical condition
    Story flags the game uses internally. Shown for reference; you can't check them in game.
    · Kenzy Voan: found graffiti
    DialogueCan finish the quest3 decisions spoilers
  14. Meet Kenzy in the Club
    Have a dance with Kenzy at the club.
    Talk to Kenzy Voan (Kenzy at the Club)
    Dialogue2 decisions spoilers
Rewards spoilers
Possible rewardsmoney +1,500Holo Flyer ×5recipe Salted TaimenKenzy Voan Friendship +2Kenzy Voan Romance +2Kenzy Voan Business +1Zaffer Friendship +1
Key choices and quests it may exclude spoilers
Failure clues
Time window (day)nowcurrent value unknown

Expand a section to see it. Key choices: clues come from dialogue branches and may not be exact.

This quest can fail in 1 conversation on this page, marked in red. Inside, a red outcome shows the choice or ending that leads there, per the game data.

Every conversation of this quest, line by line. The choices listed under each line are the game's own, taken from its dialogue files (game build 25680465) in the order those files list them. Outcomes listed for a choice come from the game's dialogue scripts. That each one applies when you pick it is our reading of the data, not confirmed in game. Conditions shown as “if you chose …” or “after …” come from where the game data sets that story flag; other events may change it too. A choice marked “ask once” records a story flag when you pick it, and its own condition needs that flag unset. A chip such as “Name +1” is a counter that, per the game data, only this conversation changes. Conditions on it are counted from earlier answers in this conversation; that is our reading of the data, and the counter's starting value is not confirmed.

Found a data error?